This shows my work with traditional sketching skills to capture the "gesture" of a design. Steps that follow are quickly working out general proportions in Illustrator and then Solidworks to engineer the product. The final steps are renderings to visualize materials and examine the "curvature" to see if it is all correct.
chip+clip products for www.lifetimebrands.com
A quick one month project that included over 25+ new clip designs. This project expanded the "impulse buy" category for Lifetime Brands and demonstrated the ability to generate viable mass market designs rapidly.
products + process for www.lifetimebrands.com
Various process and products designed at Lifetime Brands where all designs required engineered quote packages for manufacturing. Photos are of first run production samples where extensive inspects were necessary to approve quality control. Solidworks was extensively used along with traditional hands on model making to gain user experience insights.
systems furniture design at www.Steelcase.com
Lead designer in creating the premiere freestanding office system C:Scape. One focus was creating a desk system with a unique internal slide out cable management compartment. Above desk elements such as privacy screens and easy reach storage were products I worked on with engineering teams. System applications was a cooperative effort with the stellar research team at Steelcase. Specific design work with the desk components earned me two utility patents.
elements for www.Steelcase.com
Built various accessories while also working on an expandable privacy screen. Models were always aimed to be built in 1:1 scale to fully test the user experience.
presentations for www.Steelcase.com
This presentation involved my design and user experience research. By leveraging Google SketchUp we built all the components of various systems allowing the layout of applications to be efficient. This presentation awarded the design department a new budget and eventually led to the freestanding system C:Scape project.